To Understand A Pattern, You Have To Weave The Web

To Understand A Pattern, You Have To Weave The Web

Last blog talked about the conquest of the Bastion from a macro point of view. To conquer a sector, it is necessary to increase its level of control by carrying out attack type missions. What is a mission in I AM LEGION? A mission consists of several components: Type:...
The Value Of A Choice

The Value Of A Choice

In I AM LEGION, you must reclaim your Bastion. This city optimized for survival fell in the hands of an unknown enemy, with only one sector of the city remaining free. You must take over the enemy’s headquarters to retake the city divided into sectors. You can...
Your Robots’ Characteristics In I AM LEGION

Your Robots’ Characteristics In I AM LEGION

Various missions that appear in the city’s sectors have to be completed in order to reclaim the Bastion. In a future post, I will go into more detail about the functioning of the city and its districts. In this challenge, the construction of your robots is...
Development Update: Tutorial And UI In I AM LEGION

Development Update: Tutorial And UI In I AM LEGION

I AM LEGION is a management game, a system game. The game system is horizontal, i.e. each part of the system responds to the other elements in it. All the parts of the system are integrated which makes a deep and complex system out of simple components. In I AM...
I AM LEGION: An Upcoming Management Game

I AM LEGION: An Upcoming Management Game

In independent video games the norm is failure, not success. For me, this sentence doesn’t sound entirely like the full truth. It is true that most games are commercial failures, but that does not mean that they have not been successful in other aspects such as...